Layered translucent teal panels rising in a staircase, representing a clear, step-by-step way of working

How I work

I work in four simple phases: discover, define, design, and ship — with a lot of questions asked along the way. My job isn't to make something look nice, it's to make something work, and then make it look effortless.

Five years in-house at DigiKey taught me how to move between global campaigns, web pages, brand systems, and product UI without losing the thread. I'm adaptable by default: new tool, new audience, new region — I'll learn it and ship it.

When I solve problems, I zoom out before I zoom in. Understand the context, cut the clutter, design in systems, and test with real people. Clean, breathable layouts aren't a style choice — they're the fastest path to clarity.

Good design is as much about how you think as how it looks.

I believe in:

  • Start with the real problem: I don't jump to pixels. I ask questions, map the context, and make sure we're solving the right thing before deciding how it looks. A clear problem statement saves weeks of pretty guessing.
  • Keep it simple, always: Clutter is a symptom of unclear thinking. I edit relentlessly so every element earns its place, the hierarchy is obvious, and the user always knows what to do next.
  • Design in systems, not one-offs: I build reusable components, consistent patterns, and clear documentation so good design scales past a single screen, campaign, or region — and so the next person can pick it up without me.
  • Lead by lifting others: I'm still growing as a leader, and I do it by sharing what I learn, removing blockers when I see them, and giving honest, kind feedback. The best work happens when everyone around you gets better.
Quiet Michigan landscape — the kind of nature that inspires my work
Northern lights over a quiet landscape — the wonder of nature that inspires my work

My process:

  • Discover: Talk to users and stakeholders, dig into the current experience, and find the friction hiding in plain sight.
  • Define: Turn insight into a one-sentence problem statement and a goal the whole team can measure.
  • Design & test: Clean, breathable layouts that make complex things feel easy. Test early, iterate fast, and kill what doesn't work.
  • Ship & learn: Organized, documented handoff — then stay close and refine based on how it actually performs.

I'm early in my leadership journey and treating it like any other design problem: listen first, ask better questions, and iterate on how I show up for the people around me.

Work with me

Tools I use

A few of the products I rely on to design, prototype, collaborate, and ship work.

Adobe Photoshop
Photoshop
Adobe Illustrator
Illustrator
Adobe InDesign
InDesign
Adobe Dreamweaver
Dreamweaver
Acrobat
Adobe Creative Cloud
Creative Cloud
Firefly
Adobe Express
Adobe Express
Figma
Figma
Asana
Microsoft Word
Word
Microsoft Excel
Excel
Microsoft PowerPoint
PowerPoint
Microsoft Teams
Teams
Microsoft Outlook
Outlook
Aprimo
Aprimo
Getty Images
Getty Images
Smartling
Smartling
Adobe Photoshop
Photoshop
Adobe Illustrator
Illustrator
Adobe InDesign
InDesign
Adobe Dreamweaver
Dreamweaver
Acrobat
Adobe Creative Cloud
Creative Cloud
Firefly
Adobe Express
Adobe Express
Figma
Figma
Asana
Microsoft Word
Word
Microsoft Excel
Excel
Microsoft PowerPoint
PowerPoint
Microsoft Teams
Teams
Microsoft Outlook
Outlook
Aprimo
Aprimo
Getty Images
Getty Images
Smartling
Smartling